After Life - Black Hawk Rules 22

LEVEL OF PUNISHMENTS

A - Light punishment
B - Mild Punishment
C - Mid punishment
D - Heavy punishment
E - Extreme punishment

Black Hawk Initiation Rules

BH1 - Scouting / Camping A
Criminals intending to initiate a bank run cannot scout or camp at Black Hawk HQ's exits or entrances.

BH2 - Matching Uniforms / Outfits C
Each criminal group must wear the same uniform/outfit. (This means if one member of the group initiates then everyone wearing the same outfit has initiated.)

BH3 - Initiation D
The initiation can only begin when:
  • a stockade tire is shot in transit or;
  • a Black Hawk officer takes tires.

BH4 - Stockade Ramming D
A stockade can only be rammed by an equivalent-sized car/mass.

BH5 - Group Size E
A group of up to six individuals can hit a run together.

Any breach of the following Initiation Rules will result in immediate staff action. These rules are set in place for fair and enjoyable roleplay experiences for all parties involved.

After Life - Black Hawk Rules 22spng_1