Gang Rules/Guidelines
G1 - Gangs with the intention on carrying out illegal activities must have a name, recognisable uniform, and be an applicant for gang registration.
G2 - Registered gangs start with 8 members, however, may be rewarded up to a maximum of 20 members by gang staff if they prove themselves worthy as a gang
G3 - Alliances between gangs can be established if the sole reason is for business, however, gang alliances for hostile roleplay are prohibited
G4 - Gangs must be wearing their appropriate gang attire when interacting with other gangs, or when in a hostile situation with other gangs.
G5 - Gang members can be soft PK’d (Perma killed, which is essentially losing all IC memory of their time within the gang) by their own gang leaders if justified by a valid reason.
G6 - Gang leaders Must agree on the ground rules of a war before it begins. This includes the format, win conditions, etc. The staff team must be advised on the full details of any upcoming gang wars.
G7 - If an individual leaves a gang or is PK’d out of a gang they must wait a total period of 7 days before joining a new gang (With the exception of gang staff approval)
If a gang breaks one of these rules, a gang staff will be in contact with your gang leader.